Description
By 2024, the industry is expected to grow to over $218 billion dollars. On average, millions of people around the world devote a minimum of 6-20 hours a week playing video games, not to mention any mobile platforms. With this growth, gaming is ready to surpass all other entertainment industries as the major form of entertainment and pleasure for all consumers. Despite a healthy market, consumer expectations have changed so dramatically that old revenue models have become outdated, forcing production companies to scramble to find value in new markets. In a world where consumers expect someone else to pay for their content, production companies are struggling to find avenues that allow them to monetize the digital age.
By 2024, the industry is expected to grow to over $218 billion dollars. On average, millions of people around the world devote a minimum of 6-20 hours a week playing video games, not to mention any mobile platforms. With this growth, gaming is ready to surpass all other entertainment industries as the major form of entertainment and pleasure for all consumers. Despite a healthy market, consumer expectations have changed so dramatically that old revenue models have become outdated, forcing production companies to scramble to find value in new markets. In a world where consumers expect someone else to pay for their content, production companies are struggling to find avenues that allow them to monetize the digital age.